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Overlord Guide by Player [ BonaFide ]


Exterminator

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  1. This is the Guide to Ultimate Intelligence Overlord. Use with caution! Important skills: Passive: - Electric Synergy
     
    Base level 10 increases summoned creatures Int by 50% of players Int. Increases 5% per level.
    - Unholy Synergy
     
    Base level 10 increases summoned creatures Int and Str by 30% of players Int and Str. Increases 3% per level.
    - Creature Mastery
     
    Base level 30 increases all abilites of summoned creatures, including HP, Atk, Def and HP regen. Increases 3% per level.
     
     
  2. Active: - Aura of Inspiration (Toggle)
     
    Base level 10. Increases all stats of your summoned creatures by +23 and also some P.atk, M.atk, max HP and max MP. Skillcard increases gained stats by +2 for skillcard stage (+12 to all stats with a +6 card).
    - Fervor Aura (Toggle)
     
    Base level 10. Increases summoned creatures P.atk, M.atk, max HP & MP, Atk & Cast speed, P & M pierce and most importantly - Crit power! You get +40 to crit power at base level and +100 at lv 14+6 (14+6 is the easiest to achieve with NPC skillcard and 4 equips, that increase all levels)
    - Pass Damage (Toggle)
     
    Passes a percentage of damage taken by the player to your main summoned creature
    - Summon Mastery (Toggle)
     
    Ability to have 2 creatures summoned at the same time
    - Might of the Underworld (Toggle)
     
    Base level 9. Decreases your summoned creatures Str and Vit by 35% and increases players Str and Vit by 35%. Values increase by 1% per level. Skillcards doesn't increase the effect. You have to test this with your specific pets and equips. I haven't found any way to control this skill. It is supposed to decrease Str and Vit of your main creature, but sometimes it decreases stats of both of your creatures and sometimes only your sub creature. This skill is good, if either one of your creature needs more Str and you use the toggle on the other creature (more Str to you = more Str to pets) or if you are running 2 creatures where neither of them needs any Str or Vit. In this case, this skill makes player less squishy.
    - Armageddon
     
    Magic attack AoE skill with a DoT. While this skill has low atk, its DoT is relatively high. Most importantly, it is an AoE which helps you to chip more mobs at the same time (Thank you DarkSeaMist for this "hack").
  3. Equips Armor, weapon, accessories - 1h staff
     
    Best with +6% to Int While 1h mace would give you more M.atk, you have to remember, that pets benefit from your Int, not M.atk
    - Magewall
     
    Best with +8% to Int Again, magewall with +8% Wis and +5% M.atk would give you more M.atk, but you need more Int to pass on to your pets
    - Armor, gloves, boots
     
    Electric Synergy is the skill, you want to get on those equips with BPoC
    - Accessories
     
    - Circus rings with +5 Creature Mastery are the best. You have to be lucky to get +5, so until then, any + to Creature Mastery is good. - Yushiva earrings with 5% dmg reduction from all types - Yushiva necklace with maximum fire damage
    Belt - Beginners belt (Light belt)
     
    This is the best belt to go with until you get your hands on Yushiva belt. No, Bear belt is not better, cause Bear belt increases specific skills, like Asura active or Asura harmful or Asura passive, etc. Light belt increases all of your skills (similar to Governor equips)
    - Yushiva belt
     
    This is your end-game belt. Stone type doesn't really matter as your damage doesn't really matter. Ofcource if you have the chance, go with considering your main grind spot (Demon for Abyss 4, Dragon for Abyss 3, etc)
    - Belt pets
     
    Nothing special here. You only need to max out Int and Str from your belt, cause that are the only stats your pets benefit from. So you can go with 3x S1 White Dragon and 2x S0 Kentauros OR 3x S1 Minotauros and 2x S0 Naga. Both combos give you maximum Str, Int, Vit, P.atk, M.atk, P.def
    - Boss card
     
    Magma Golem all the way! This gives you +5 Creature Mastery and +3 Unholy Synergy (read important passive skills above). Until you get one, any boss card with +5 Creature Mastery will do.
  4. Awakening
     
    Try to get as much Int from awakening, as possible. Atleast 2 rows, the more the merrier
    Sockets
     
    You guessed it - maximum Int. 2nd stone Str.
    Pets Solo grind combo - Crystal Golem + LiquidLust/Etheral Pixie
     
    This combination is best for solo grind. Threat, Unity and Titanite toggle on CG, De-threat, Unity and Elemental Harmony (staged skill) toggle on LL/EP. - LL/EP - 2h staff, boots with 4 sockets, a good ring with Int (best is Cruel Tula or Pet Fury obviusly), 2x M.atk artifacts. Int + Crit stones in all equips. Why boots? Cause they give +1 to all skills and +15% to M.atk. As this pet isn't supposed to take any damage, you dont need Vital Unit passive. Also no need for more MP with Genius Unit passive. - CG - 2h staff, warrior armor, good ring with Vit (again, Cruel Tula or Pet Fury is best), 2x M.atk artifacts. Vit + Crit stones in all equips. Yes, you read right, 2h staff and M.atk artifacts. First: Mystic Moonstone passive - max level increases CG's P.atk by 100% of his M.atk. War armor gives +1 to all skills, so that passive actually increases CG's P.atk by 120% of his M.atk. So, more M.atk gives him more P.atk than pure P.atk alone itself. Yes, 2h staff isn't a melee weapon, but Melee weapon passive gives only +15% to P.atk and +80% Atk speed. P.atk increase is smaller than you get from 2h staff with that passive. And who needs Atk speed with all these buffs. Second: Peridot Pain passive - level 11 (max + 1 from armor) has 82% chance to apply DoT on anyone, who attacks CG. This DoT effect depends from CG's M.atk and Crit power alot. So, higher M.atk = higher DoT. Your play style should be tank with CG and nuke with LL/EP. This way all mobs get DoT from CG and high AoE dmg from LL/EP
  5. Party grind combo - Crystal Golem + LL/EP
     
    Use the same combo as solo grind in case you are the highest damage dealer in party and your CG is tanking
    - Wind Pixie + LL/EP
     
    This is a good combo in case you are not doing the highest damage. WP has alot of AoE's that can be used in party. - LL/EP - same build as above - Wind pixie - 2h mace, boots, good ring with Int (Cruel Tula or Pet Fury is best), 2x Magical Attack artifacts. Int + Crit stones to all equips. Boots for the same reason as with LL
    Boss combo - Crystal Golem + LL/EP
     
    Same combo as above. Thats in case you have trouble tanking the boss. CG is a good tank.
    - Hector + LL/EP
     
    Hector has really high burst and single target damage. If you dont have trouble tanking, use this combo for high and fast damage output. - LL/EP - same build as above - Hector - 2h axe, boots, good ring with Int (Cruel Tula or Pet Fury is best), 2x Magical Attack. Int + Crit stones in all equips. Hector is a hybrid pet, but benefits the most from Int. And as you're Int build, its good to boost it even more.
    IMPORTANT
     
    Always use max level LL/EP unity and turn the unity of the other pet down by 1 level so that you will have LL/EP unity on you.
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