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Patch Notes 6.7 (Server & Class Balancing Part 1)


Exterminator

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Patch Notes 6.7 Server & Class Balancing Part 1

 

1090243369_Serverbalancing.png.ec4edit.jpg

 

 

Server & Class balancing!

The following changes, are made to work towards a re-balanced server.

To make PvP work and to prevent some classes being OP compared to all other classes.

  • Arena Duel/Pk Resolved.
  • Reverted Magic Artifact back to 40%.
  • Added level Requirement  to warp locations.
  • Removed option to trade tokens for Swimsuit Decorations.
  • Clay boxes now available through Event NPC

 

Gold ingots were to easy to obtain so we decided to change the following.

  • We removed to trade JP for Gold ingots, and reduced the amount of gold ingots rewards from Tokens.
  • Jp to Gold ingot trader changed to Jp to Wcoins trader, to be able to buy armor part awakening stones.

 

Boss/Titan Immersed in battle Crit Power buff reduced

  • Old = 20/40/60 Crit Power New = 8/16/24 Crit Power

 

Reborn Buffs reduced overall stats:

  • Heaven's Blessing 20% = 5%
  • Master Devotion +600 = +150
  • Critical Power +60 = 15

Removed buff option to player with resistance to petrify/stun etc.

 

To stop melee classes from being OP compared to all different classes, we decided to remove the following world buffs.

  • Timing Attack
  • Hp Absorb 
  • Reduced Server World Buff Darkness Field Stats Old +80 = New +38

 

Class Balancing

The Following Class balancing is not final and might change without prior notice.

We would like you to help test, and send feedback's, so we can work towards making every class playable.

 

Corruptor.pngCorruptor:

  • Occultism Reduced the amount of M.atk and HP gained from Wis stats.

 

Void_Mage.pngVoid Mage:

  • Sadism: Hp Leach increased.
  • Occultism Reduced stats obatined from wis.
  • Heed of the conjuror cooltime/duration reduced.
  • Spirit of Fire: Skill bug resolved.
  • Magic Skin: Bug value resolved.
  • Neutralize Magic: Bug value resolved.

 

Magus.pngMagus 

  • Mental Link: reduced increased stats from int/wis.

 

Templar.pngTemplar

  • Thorned Shield:: increased atkack speed bonuss.
  • Holyground: increased cooltime.

 

Mercenary.pngMercenary 

  • Wild Stream: Increased cooltime.

 

Slayer.pngAssassin

  • Shadowforged Plating: Hp boost increased.

 

Deadeye.pngDeadeye

  • Piercing Arrow: Changed damage output.
  • Posion Shot: Changed damage output.
  • Wild Instinct: Increase Max hp from passive lowered.
  • Hunter Impact: Cooltime decreased.

 

Overlord.pngOverlord

  • Desperate Blow: Changed damage output.

 

Oracle.pngOracle:

  • Radiant Flare: changed the way skill works.

 

Cardinal.pngCardinal:

  • No changes.

 

Master_Breeder.pngMaster Breeder

  • Breeder's Synenergy: Reduced str/int obtained from passive.

 

Berserker.pngBerseker

  • Essence of Invulnerability: Increased Cooltime.

 

Marksman.pngMarksman:

  • Heat Shot: Cooltime increased.
  • Poison Arrow: Cooltime Increased.

 

War_Kahuna.pngWar Kahuna

  • Focused Gust: Skill Duration changed.

 

Beast_Master.pngBeast Master

  • Bloody Aftermath: Bug value resolved.

 

1389429682_Halloweensale.png.78edit.jpg

Edited by Exterminator
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